﻿package core.image.psd
{
    import flash.utils.*;

    public class BlendingRanges extends Object
    {
        public var Data:ByteArray;

        public function BlendingRanges()
        {
            this.Data = new ByteArray();
            return;
        }// end function

        public static function Load(core.image.psd:BlendingRanges:ByteArrayReader) : BlendingRanges
        {
            var _loc_2:* = new BlendingRanges;
            var _loc_3:* = core.image.psd:BlendingRanges.ReadInt32();
            if (_loc_3 <= 0)
            {
                return null;
            }
            _loc_2.Data = core.image.psd:BlendingRanges.Read(_loc_3);
            return _loc_2;
        }// end function

    }
}
